Action Gameplay Framework
A downloadable game
This project is an Action project that features building C++ Game Framework, Combining C++ and Blueprint for flexible game logic, Unreal’s Gameplay Systems, Event-based Programming Principles, AI Programming (Behavior Trees, Blackboard, EQS, Custom C++ Nodes), Multiplayer Networking (Replication architecture, low-bandwidth, best practices), Saving Game State to Disk (Saving/loading player progression and world state), Performance Profiling Tools (Unreal Insights & in-editor tools), User Interfaces with UMG (using Event-based Principles), Async Asset Loading & Soft References
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Action Gameplay Framework.zip 219 MB